| An Offal Trail | A trail of offal leads to a underground lab that is defended by ghoulish cult guards. |
| Unwanted Visitors | Apparitions rising from the sewers cause witnesses to lose their wits. |
| Quenched Sorrows | The Smith gets drunk, and lets some things slip. It's obvious he needs help, but he's very proud of his capabilities. |
| The Bloody Merchant | A shopkeeper is found badly beaten behind his shop. He blames himself for taking out the trash so late and will not press charges. |
| Chain of Command | A guard captain and the travelling merchant have a pleasant lunch. Their talk seems to be all business, and somewhat less than legal. |
| Vanished Thieves | The Thieves Guild is fortifying their turf because they've lost crew. Nobody lost had pulled any large jobs and all went missing near the darkest parts of olde town. |