| Chain of Command | A guard captain and the travelling merchant have a pleasant lunch. Their talk seems to be all business, and somewhat less than legal. |
| The Burning Forge | One of the smaller forges in town catches fire. The smith is livid, and takes his frustrations out on an apprentice. Nobody seems convinced that the apprentice is to blame. |
| Temporarily Detained | A guard catches a young thief in the marketplace. They go into an alley where the guard takes something from the thief and lets him escape. They seem familiar with each other. |
| Vanished Thieves | The Thieves Guild is fortifying their turf because they've lost crew. Nobody lost had pulled any large jobs and all went missing near the darkest parts of olde town. |
| Unwanted Visitors | Apparitions rising from the sewers cause witnesses to lose their wits. |
| The Good Life | The Guard Captain wears subtle but extremely expensive adornment. Investigation reveals a lower-class upbringing and a moderate town salary. |