6 Random Beats from All Plots

Vanished ThievesThe Thieves Guild is fortifying their turf because they've lost crew. Nobody lost had pulled any large jobs and all went missing near the darkest parts of olde town.
Temporarily DetainedA guard catches a young thief in the marketplace. They go into an alley where the guard takes something from the thief and lets him escape. They seem familiar with each other.
Quenched SorrowsThe Smith gets drunk, and lets some things slip. It's obvious he needs help, but he's very proud of his capabilities.
The Good LifeThe Guard Captain wears subtle but extremely expensive adornment. Investigation reveals a lower-class upbringing and a moderate town salary.
The Burning ForgeOne of the smaller forges in town catches fire. The smith is livid, and takes his frustrations out on an apprentice. Nobody seems convinced that the apprentice is to blame.
An Offal TrailA trail of offal leads to a underground lab that is defended by ghoulish cult guards.