| The Missing Girl | Rumors circulate that a shopkeeper's daughter has gone missing. |
| Quenched Sorrows | The Smith gets drunk, and lets some things slip. It's obvious he needs help, but he's very proud of his capabilities. |
| The Good Life | The Guard Captain wears subtle but extremely expensive adornment. Investigation reveals a lower-class upbringing and a moderate town salary. |
| Vanished Thieves | The Thieves Guild is fortifying their turf because they've lost crew. Nobody lost had pulled any large jobs and all went missing near the darkest parts of olde town. |
| The Burning Forge | One of the smaller forges in town catches fire. The smith is livid, and takes his frustrations out on an apprentice. Nobody seems convinced that the apprentice is to blame. |
| An Offal Trail | A trail of offal leads to a underground lab that is defended by ghoulish cult guards. |